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Stuff and nonsense

I just posted this to my UI design class discussion board: Awe-inspiring info design…though the current menu is now only 6 pages “Two years ago, Calvin Trillin wrote an article for the New Yorker about Shopsin’s, an eccentric eatery in the West Village with about 9 billion menu items… Shopsin’s has moved to another Village [...]

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Prototyping; GUIdebook

Found some interesting or otherwise time-passable things on the web related to prototyping and our discussion on Wednesday. A List Apart runs deep-dish articles on web design. This article shows how paper is good for tabbed interfaces, widgets, and usability testing. He also suggests keeping a glue stick handy. A List Apart: Articles: Paper Prototyping [...]

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Links: file-naming conventions

I remember reading a columnist in one of the Ziff-Davis mags, back in the mid-90s, lamenting the busting of the old 8.3 file-naming conventions that DOS imposed. With the new Win95 long filenames-with-spaces convention, he predicted that people would actually lose more files than find them again. He used as an example their production process, [...]

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Drafting scenarios and stories

This post discusses the following readings: Gruen, D., Rauch, T., Redpath, S., & Ruettinger, S. (2002). The use of stories in user experience design. International Journal of Human-Computer Interaction, 14(3&4), 503-534. Head, A. J. (2003). Personas: setting the stage for building usable information sites. Online, 27(4), 14-21. <<In class, we wrote sample story/scenarios, and I [...]

Article critiques: scenarios, stories

This post discusses the following readings: Go, K., & Carroll, J.M. (2004). The blind men and the elephant: Views of scenario-based system design. interactions, 11(6), 44-53. Gruen, D., Rauch, T., Redpath, S., & Ruettinger, S. (2002). The use of stories in user experience design. International Journal of Human-Computer Interaction, 14(3&4), 503-534. I thought the best [...]